Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
One of the things which contributes to their skill with the bow is the unusually clear vision of elves. An elf practiced at archery can hit targets that a man couldn't even see, even at night, and can nock a second arrow almost as soon as the first is let fly.
Realizing this prodigious skill does come with one cost, that being a lack of practice with the sword.
Special Notes: This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Advances from: | Elvish Archer |
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Advances to: | Elvish Sharpshooter |
Cost: | 41 |
HP: | 37 |
Movement: | 6 |
XP: | 80 |
Level: | 2 |
Alignment: | neutral |
ID | Elvish Marksman |
Abilities: |
sword blade | 6 - 2 melee | ||
longbow pierce | 9 - 4 ranged | marksman |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | -10% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 60% |
Cave | 3 | 30% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 1 | 70% |
Frozen | 2 | 30% |
Hills | 2 | 50% |
Impassable | 99 | 30% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
Unwalkable | 99 | 20% |
Village | 1 | 60% |